Run Mike run
My run cycle was animated in
Maya. Overall very simple running animation in a constant speed. I
gave it a sense that the character is tired as an added touch. I
first started by opening up Mike in Maya. Next I took a look at Mike
the character rig to see how he works, I like working in FK when it
comes to the arms, this way I'll have better arks as I animate, the
character also its much easier for this situation. There is a time
for FK and there is a time for IK. This one calls for FK since its a
running scene. The next step was to go to the right view and imported
an image to the scene. The image was a running guide from the book
The Animator's Survival Guide, a highly recommended book for
animator's.
Before I started animating
I customized Mike to my liking, I took off his mustache and changed
his clothes. I first set up the scene by making it 24 frames per
second and also making the scene only 13 frames, since the scene will
be only half a second and its also going to loop. I started animating
by copying the key poses first then the in between. I was essentially
copying each pose I saw and made Mike, the rig, mimic that pose. Its
important to first blocking in the key poses in the graph editor. Its
good to keep an eye on the graph editor as you animate. Once all my
poses where blocked out perfectly It was time to go linear and focus
on the graph editor more. I made sure that the keys made proper arks
so to have no odd movement. I also made sure to add animation
principle by adding back and neck twists as well as an up and downs
on his back. Then I worked in the arms and here is where I added the
Arm on the chest to make it seem like he is tired. And finished off
by adding a tired face in mike.