Monday, April 20, 2015

Indoor lighting

Project house realistic lighting. I started off by Collecting Models and textures I can find on the web. I went with shiny wood floors, a leather couch, table, TV, desk, computer, and picture frames. I added some subtle bump-maps on the walls and furniture. Lighting it was the next step. I looked at a couple of digital-tutor videos for the lighting,which really helped. I sized it too real house size for the lighting. I put a MIA physical sun and sky and 4 lights with a special IES file that simulates realistic lighting, that's why it was important to size the room to a real size. At this point It still looks dark then I set the intensity of the lights to point two. It still looks dark but this time I will not increase the intensity. I go to the camera controls and go the lens shader to increase the gain on the camera to make it brighter then added area lights to the screens on the computer and TV screen models to look like there on with there own glow. I use mental ray for rendering and I'm also using final gather. I set the gain to two after seeing what looks best. I do tweak the shadow to make them softer in certain areas, though this does take a toll on top an already long render time. I think it came out OK, 3D in general is not my specialty, but I am open to learn more.